Freelance Audio Developer - The Game Sound Smith
04 / 2009 to Present
Specializing in sound effects creation, implementation, music and voice direction. Very experienced with
every aspect of the game audio development cycle including pre-production, management, game audio
design, cinematic audio design, content creation, voice and music direction, implementation, multi-channel
mixing, marketing support and localization.
Senior Audio Designer - Ensemble Studios | Microsoft 08 / 2006 to 04 / 2009
Provided audio support for internal mmo projects and other proto-types. Directly responsible for the creation,
implementation, dynamic manipulation, and final mix of the sound effects for Halo Wars. Created the sound
effects design, designed and developed dynamic ambient and reactive war audio systems using Wwise.
Created the audio design and final mixes for cut scenes and marketing trailers. Authored DVD multi-media
presentations for team meetings of Halo Wars, demonstrating new concept art with 5.1 audio of the different
world ambiences, validating the direction of the sound design and proof of concept.
Audio Director - Paradigm Entertainment | Atari 08 / 1998 to 07 / 2006
Responsible for the evaluation, planning and management of the studio sound department. Managed multiple
projects and audio engineering teams. Hired, managed and directed contractors for dialog editing and music
composition. Contributed music when necessary. Designed and created all audio assets for multiple and
concurrent SKUs on the Xbox 360, PSP, Xbox, PS2, GameCube and N64 platforms. Very experienced in the
roles of Voice Director, Audio Engineer and Studio Producer for voice overs.
Student Assistant Audio Engineer | Collin College 1995 to 1998
Set up, operate and teardown recording and playback gear for ensemble recordings, student recitals for
concert and studio. Assist and support professors of music with assigned recording sessions. Create media
for distribution and archive of student recitals and student ensemble concerts. Assist and support students in
recording sessions for the AAS specializing in Audio Engineering. Operate and maintain Pro Tools and
Located in the Dallas, TX area and forging audio needs world-wide.
Copyright © 2009 The Game Sound Smith. All Rights