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The Game Sound Smith - Sound Design Credits

Halo Wars Sound Design on the Xbox 360 by J.D. Smith - www.thegamesoundsmith.com  Terminator 3: The Redemption Sound Design on the Xbox, PS2 and GameCube by J.D. Smith - www.thegamesoundsmith.com  Sound Design for Spy Hunter on the PS2 by J.D. Smith - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for MX Rider on the PS2. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Battle Zone on the PSP. - www.thegamesoundsmith.com  Mission Impossible: Operation Surma Sound Design on the Xbox, PS2 and GameCube by J.D. Smith - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for Stuntman: Ignition on the Xbox and PS2 from August 2004 to July 2006 - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Big Air freestyle on the GameCube. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Terminator: Dawn of Fate on the Xbox PS2. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Duck Dodgers on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Beetle Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Indy Racing League 2000 on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Formula One World Grand Prix II on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Formula One World Grand Prix III on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for HSV Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Skies on the PC. - www.thegamesoundsmith.com         J.D. Smith - Sound Designer for Harrier 2001 on the N64. - www.thegamesoundsmith.com
Freelance Audio Developer - The Game Sound Smith                                                                                                               04 / 2009 to Present
Specializing in sound effects creation, implementation, music and voice direction. Very experienced with
every aspect of the game audio development cycle including pre-production, management, game audio
design, cinematic audio design, content creation, voice and music direction, implementation, multi-channel
mixing, marketing support and localization.


Senior Audio Designer - Ensemble Studios | Microsoft                                                                                                           08 / 2006 to 04 / 2009
Provided audio support for internal mmo projects and other proto-types. Directly responsible for the creation,
implementation, dynamic manipulation, and final mix of the sound effects for Halo Wars. Created the sound
effects design, designed and developed dynamic ambient and reactive war audio systems using Wwise.
Created the audio design and final mixes for cut scenes and marketing trailers. Authored DVD multi-media
presentations for team meetings of Halo Wars, demonstrating new concept art with 5.1 audio of the different
world ambiences, validating the direction of the sound design and proof of concept.



Audio Director - Paradigm Entertainment | Atari                                                                                                                       08 / 1998 to 07 / 2006
Responsible for the evaluation, planning and management of the studio sound department. Managed multiple
projects and audio engineering teams. Hired, managed and directed contractors for dialog editing and music
composition. Contributed music when necessary. Designed and created all audio assets for multiple and
concurrent SKUs on the Xbox 360, PSP, Xbox, PS2, GameCube and N64 platforms. Very experienced in the
roles of Voice Director, Audio Engineer and Studio Producer for voice overs.



Student Assistant Audio Engineer | Collin College                                                                                                                                  1995 to 1998
Set up, operate and teardown recording and playback gear for ensemble recordings, student recitals for
concert and studio. Assist and support professors of music with assigned recording sessions. Create media
for distribution and archive of student recitals and student ensemble concerts. Assist and support students in
recording sessions for the AAS specializing in Audio Engineering. Operate and maintain Pro Tools and
Mackie studios.


Located in the Dallas, TX area and forging audio needs world-wide.

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