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Audio Direction  |  Music Direction & Composition  |  Voice Direction  |  Sound Design  |  Consultation  |  Marketing Support
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The Game Sound Smith - Sound Design Credits

Halo Wars Sound Design on the Xbox 360 by J.D. Smith - www.thegamesoundsmith.com  Terminator 3: The Redemption Sound Design on the Xbox, PS2 and GameCube by J.D. Smith - www.thegamesoundsmith.com  Sound Design for Spy Hunter on the PS2 by J.D. Smith - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for MX Rider on the PS2. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Battle Zone on the PSP. - www.thegamesoundsmith.com  Mission Impossible: Operation Surma Sound Design on the Xbox, PS2 and GameCube by J.D. Smith - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for Stuntman: Ignition on the Xbox and PS2 from August 2004 to July 2006 - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Big Air freestyle on the GameCube. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Terminator: Dawn of Fate on the Xbox PS2. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Duck Dodgers on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Beetle Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Indy Racing League 2000 on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Formula One World Grand Prix II on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Formula One World Grand Prix III on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for HSV Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Skies on the PC. - www.thegamesoundsmith.com         J.D. Smith - Sound Designer for Harrier 2001 on the N64. - www.thegamesoundsmith.com

Thank you for visiting The Game Sound Smith. My name is J.D. and I specialize in developing audio for video games. If it's audio management, sound effects creation and implementation, music and voice direction - you name it, I've probably done it. With over a decade dedicated exclusively to the audio management and sound design of video games, I have been involved with every aspect of the game audio development cycle including management, pre-production, game audio design, cinematic audio design, content creation, implementation, multi-channel mixing, localization and marketing support.

Please contact me for more info.


Audio Management
In addition to providing project audio management custom tailored to meet the requirements for your project, I am absolutely committed to creating the highest quality work within your budget and on time.

Project Management
Contractor Services
Sound and Music Design Documents
Scheduling
Budgeting
Consulting


Sound Design
I Design, create and implement sound effects for high profile movie and AAA game titles, FMV and cinematics to smaller projects such as iPhone and artist / animator portfolios.

Custom Library Development
Custom Content Creation
Location Recording
Foley
Kyma Design
Implementation
Animations
Audio Developer Support


Voice Direction
Auditions / Casting
Direction
Recording
Editing
Special Effects Processing
Implementation
Voice Design
Voice Director Support


Music
Music Direction
Music Composition
Reactive Music Design Systems


Cinematic Sound Design
Music, Voice and Sound Effects Creation, Syncing and Mixing
Dolby Digital AC3 Encoding
Stereo and 5.1 mixing


Located in the Dallas, TX area and forging audio needs world-wide.

 Copyright 2009 The Game Sound Smith. All Rights Reserved.
The Game Sound Smith logo and the web images on this site are trademark and copyright of Smith Sound Design.
Box art, screen shots and all media copyright of their respective publishers or developers.