thesounddesigner@live.com
Terminator: Dawn of Fate    Audio developed for the Xbox and PS2

Halo Wars Sound Design on the Xbox 360 by J.D. Smith - www.thegamesoundsmith.com  Terminator 3: The Redemption Sound Design on the Xbox, PS2 and GameCube by J.D. Smith - www.thegamesoundsmith.com  Sound Design for Spy Hunter on the PS2 by J.D. Smith - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for MX Rider on the PS2. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Battle Zone on the PSP. - www.thegamesoundsmith.com  Mission Impossible: Operation Surma Sound Design on the Xbox, PS2 and GameCube by J.D. Smith - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for Stuntman: Ignition on the Xbox and PS2 from August 2004 to July 2006 - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Big Air freestyle on the GameCube. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Battle Zone on the PSP. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Duck Dodgers on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Beetle Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Indy Racing League 2000 on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Formula One World Grand Prix II on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Formula One World Grand Prix III on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for HSV Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Skies on the PC. - www.thegamesoundsmith.com         J.D. Smith - Sound Designer for Harrier 2001 on the N64. - www.thegamesoundsmith.com
Sound Design for Terminator: Dawn of Fate by J.D. Smith - www.thegamesoundsmith.com          Cinematics         In-Game soon
“J.D. is a self-starter and extremely motivated. He has a great focus on quality and is self-conscious of his deadlines. He brings both his years of experience and professionalism to the office every day. I enjoyed working with him and was never afraid of him getting the job done. J.D. is a pleasure to work with and I would definitely enjoy doing so again.”  
Josh Hackney, Senior Producer - Atari



Management
Audio development for Xbox and PS2 sound banks. Audio programmers. Dialog editors. Hiring and directing external contract composers

Scheduling
Creation of the music and sound design documents. Scheduling milestones for sound effects and music implementation. Sound design task plans

Sound Design
Creation of the sound design for Terminator: Dawn of Fate. Development of all sound effects on the Xbox and PS2. Final balancing and mixing for the Xbox and PS2

Music Direction
Auditions, milestones and direction

Voice Direction
Directing voice talent and effects processing

Cinematic movies, cut scenes, animations and marketing
Creation and synchronization of all sound effects. Voice and music direction. Final stereo and surround mixes

Located in the Dallas, TX area and forging audio needs world-wide.

 Copyright 2009 The Game Sound Smith. All Rights Reserved.
The Game Sound Smith logo and the web images on this site are trademark and copyright of Smith Sound Design.
Box art, screen shots and all media copyright of their respective publishers or developers.

  "The game not only sounds like you're playing with John Conner's crew, it does so as if you were inside a movie theater. Available in all sorts of different sound modes, gamers have a huge assortment of choices to listen with. From standard mono and stereo options to surround and Dolby Pro Logic II, there's a setting for just about everyone. The DPL2 selection is the highest quality of the bunch and if you have the sound system to support it can make Dawn of Fate the best audio experiences yet available for PlayStation 2. This game sounds fantastic. Pumped up in Dolby Pro Logic II and overflowing with authentic audio effects, Dawn of Fate is just like the films."
IGN.com

"The sound effects department sure deserves a good pat in the back for the great job in capturing effects of the plasma weapons and the mechanical sounds of the exoskeleton Terminator make when they move--they sound straight out of the movie! The score also adds to the drama of the cut scenes and intense battles... As far as the sound effects are concerned, Dawn of Fate manages to get it right. Plasma weapons and all of the Skynet machines, like the seek-and-destroy ships flying overhead on the top surface world, sound straight out of the movie. Listening carefully, you can hear the explosions reverberate throughout the underground passages or empty structures."
Game Zone.com -Xbox

"While the visuals are acceptable, it doesn’t come close to matching the beauty of the sound effects and great score. Aside from the explosions, much emphasis is placed on giving the machines and futuristic weaponry that genuine film quality sound and it works beautifully here because you’ll swear you’ll recognize the sound effects. Thanks to the Dolby Surround Sound capabilities featured in this game, gamers will surely delight in hearing the dramatic cinematic score and the astonishing sound effects peppered throughout the game. The score sounds a lot like the film’s score and fans of the films will, no doubt, appreciate it. With a great sound system hooked up to your system, you can’t go wrong. Gamers will be able to hear all the wonderful mechanical sounds of the Terminators such as the whirling components that make up their limbs or the eerie clanking of their metallic feet against concrete."

Game Zone.com - PS2