thesounddesigner@live.com
Terminator 3: The Redemption  Audio developed for the Xbox, PS2 and GameCube

Halo Wars Sound Design on the Xbox 360 by J.D. Smith - www.thegamesoundsmith.com J.D. Smith - Audio Director / Sound Designer for Battle Zone on the PSP. - www.thegamesoundsmith.com  Sound Design for Spy Hunter on the PS2 by J.D. Smith - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for MX Rider on the PS2. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Battle Zone on the PSP. - www.thegamesoundsmith.com  Mission Impossible: Operation Surma Sound Design on the Xbox, PS2 and GameCube by J.D. Smith - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for Stuntman: Ignition on the Xbox and PS2 from August 2004 to July 2006 - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Big Air freestyle on the GameCube. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Terminator: Dawn of Fate on the Xbox PS2. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Duck Dodgers on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Beetle Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Indy Racing League 2000 on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Formula One World Grand Prix II on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Formula One World Grand Prix III on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for HSV Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Skies on the PC. - www.thegamesoundsmith.com         J.D. Smith - Sound Designer for Harrier 2001 on the N64. - www.thegamesoundsmith.com
Sound Design for Terminator 3: The Redemption by J.D. Smith - www.thegamesoundsmith.com         Cinematics          In-Game soon
“I worked with JD for nearly five years at Paradigm while he was Audio Director (He was sorely missed after moving to Ensemble). With such high responsibility as a director, JD kept the corporate starch loose and at arms length, maintaining a great attitude and approachable personality to the audio group. He always kept the lines of communication open and clear, audio tasks in focus and on track, and provided quality sound for implementation in all of our games. Like any successful manager, he allowed each of us in the audio group to do what we did best. I would recommend JD to anyone/everyone and hope to work with him in the future!”
Dustin Nulf, Audio Coder - Atari


Management
Audio programmers, dialog editors, hiring and directing external contract composers for the Xbox, PS2 and GameCube teams

Scheduling
Creation of the music and sound design documents. Scheduling milestones for sound effects and music implementation. Sound design task plans

Sound Design
Creation of the sound effects design for Terminator 3: The Redemption. Development of all sound effects on the Xbox, PS2 and GameCube. Final balancing and mixing for the Xbox, PS2 and GameCube

Music
Auditions, milestones and direction

Voice
Directing voice talent in Studio City, California

Cinematic movies, cut scenes, animations and marketing
Creation and synchronization of all sound effects. Voice and music direction. Final stereo and surround mixes

Audio Tools
Sound Forge, Pro Tools, Vegas Video and Acid

Located in the Dallas, TX area and forging audio needs world-wide.

 Copyright 2009 The Game Sound Smith. All Rights Reserved.
The Game Sound Smith logo and the web images on this site are trademark and copyright of Smith Sound Design.
Box art, screen shots and all media copyright of their respective publishers or developers.

"The sound effects are both loud and amazing... The cut scene and in-game action are all punctuated with plenty of auditory effects... you’ll hear the mechanical whirl of the Skynet patrol aircrafts, explosions, gunfire and cries of human resistance fighters getting slaughtered in the awful landscape. Overall, this is some pretty great stuff."
Game Zone.com - Xbox


"The soundtrack is made up of plenty of music that sounds like it was ripped from the movie, and the in-game sound effects are actually pretty top-notch, further adding to the chaotic atmosphere of the action."

Game Spot.com


"It’s great hearing Arnold sound so robotically deadpan once again even if it’s for a little while but luckily he’s recorded enough one-liners to last through the entire game. The rest of the voices are performed decently enough and both John Connor and Kate Brewster sound like the actual actors from the film. Yet it’s the sound effects that win the big points here, ladies and gentlemen. Really, if you have a great sound system hooked up than this is the game to pump up the volume you’ll swear you’re listening to the movie. The soundtrack from the film also helps make this the best cinematic experience."
Game Zone.com - GC