thesounddesigner@live.com
Spy Hunter  Audio developed for the PS2

Halo Wars Sound Design on the Xbox 360 by J.D. Smith - www.thegamesoundsmith.com  Terminator 3: The Redemption Sound Design on the Xbox, PS2 and GameCube by J.D. Smith - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Battle Zone on the PSP. - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for MX Rider on the PS2. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Battle Zone on the PSP. - www.thegamesoundsmith.com  Mission Impossible: Operation Surma Sound Design on the Xbox, PS2 and GameCube by J.D. Smith - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for Stuntman: Ignition on the Xbox and PS2 from August 2004 to July 2006 - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Big Air freestyle on the GameCube. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Terminator: Dawn of Fate on the Xbox PS2. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Duck Dodgers on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Beetle Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Indy Racing League 2000 on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Formula One World Grand Prix II on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Formula One World Grand Prix III on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for HSV Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Skies on the PC. - www.thegamesoundsmith.com         J.D. Smith - Sound Designer for Harrier 2001 on the N64. - www.thegamesoundsmith.com
Sound Design for Spy Hunter on the PS2 by J.D. Smith - www.thegamesoundsmith.com          Cinematics         In-Game soon
“I have worked with JD for many years now and find him to be a dependable, proactive, resourceful and an exceptionally talented individual. He is extremely reliable and thorough on audio work produced. He has always managed the audio tasks from inception to final delivery, following up with Design and Software teams, working closely with audio talents, delivering outstanding work every time.”  
Mahdad Ansari, Art Production Manager / Game Design , Atari



Management
Management of the audio programmers and external contract composers

Scheduling
Creation of the music and sound design documents. Scheduling milestones for sound effects and music implementation. Sound design task plans

Sound Design
Creation of the sound effects design for Spy Hunter and all sound effects. Final balancing, stereo and surround mixing for the PS2. For the SpyHunter G-6155 Interceptor engine I field recorded a custom made 1923 Ford model T powered by a supercharged 355ci Chevrolet engine. Power output for this 1800 pound car is around 560 horsepower and on regular gas at the Texas Motorplex on D.O.T. approved tires it ran 10.4 @ 131.2mph in the quarter mile

Music
Auditions, milestones and direction

Cinematic movies, cut scenes, animations and marketing
Creation and synchronization of all sound effects. Final stereo and surround mixes. Music direction

Located in the Dallas, TX area and forging audio needs world-wide.

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Box art, screen shots and all media copyright of their respective publishers or developers.

"Sound effects are incredibly well done."
PSX2.com



"The game sounds perfect."
Sound 5/5 - Cinescape Online.com



"Sound effects are impressive."
Sound: 5/5 Tech TV.com