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Spy Hunter | Audio developed for the PS2 | |
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“I have worked with JD for many years now and find him to be a dependable, proactive, resourceful and an exceptionally talented individual. He is extremely reliable and thorough on audio work produced. He has always managed the audio tasks from inception to final delivery, following up with Design and Software teams, working closely with audio talents, delivering outstanding work every time.”
Mahdad Ansari, Art Production Manager / Game Design , Atari Management Management of the audio programmers and external contract composers Scheduling Creation of the music and sound design documents. Scheduling milestones for sound effects and music implementation. Sound design task plans Sound Design Creation of the sound effects design for Spy Hunter and all sound effects. Final balancing, stereo and surround mixing for the PS2. For the SpyHunter G-6155 Interceptor engine I field recorded a custom made 1923 Ford model T powered by a supercharged 355ci Chevrolet engine. Power output for this 1800 pound car is around 560 horsepower and on regular gas at the Texas Motorplex on D.O.T. approved tires it ran 10.4 @ 131.2mph in the quarter mile Music Auditions, milestones and direction Cinematic movies, cut scenes, animations and marketing Creation and synchronization of all sound effects. Final stereo and surround mixes. Music direction Located in the Dallas, TX area and forging audio needs world-wide.
Copyright © 2009 The Game Sound Smith. All Rights Reserved. |
"Sound effects are incredibly well done."
PSX2.com "The game sounds perfect." Sound 5/5 - Cinescape Online.com "Sound effects are impressive." Sound: 5/5 Tech TV.com |
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