||MX Rider||Audio developed for the PS2|
“JD and I have been working together for nearly 8 years now. The attention to detail that he puts into his work is unparalleled. JD has always been very creative and flexible when it comes to trying out new audio techniques. I'm always amazed at how much quality audio he can cram into the small resource spaces that are provided by the runtime hardware.”
Brenden Tennant, Senior Software Engineer II, Atari
Audio programmers, dialog editors and external contract composers for the PS2 team
Creation of the music and sound design documents. Scheduling milestones for sound effects and music implementation. Sound design task plans.
Creation of the sound design for MX Rider. Development of all sound effects on the PS2. Final balancing, stereo and surround mixing for the PS2. Location recordings in France during the FIM Supercross World Championship at the Stade de France. The 125cc, 250cc, 500cc 2-stroke and 500cc 4-stroke bikes were recorded in Leon. The crashes, skids, collisions and landings were recorded in Paris at a bike grave yard.
Music milestones and direction for the front end
Direction and effects processing.
Cinematic movies, cut scenes, animations and marketing
Creation and synchronization of all sound effects. Final stereo and surround mixes.
Sound Forge, Pro Tools, Vegas Video and Acid
Located in the Dallas, TX area and forging audio needs world-wide.
Copyright © 2009 The Game Sound Smith. All Rights Reserved.
"MX Rider impresses on the audio level as well. The revving of the bikes' engines sounds great..."
"The bikes sound great, and when you’re in the lead the opponents behind you sound like a swarm of angry hornets..."
"The roaring sound of the powerful dirt bike engines is very authentic, especially when multiple engine sounds are layered onto each other putting you in the center of the action..."