thesounddesigner@live.com
Mission Impossible: Operation Surma Audio developed for the Xbox, PS2 & GameCube

Halo Wars Sound Design on the Xbox 360 by J.D. Smith - www.thegamesoundsmith.com Terminator 3: The Redemption Sound Design on the Xbox, PS2 and GameCube by J.D. Smith - www.thegamesoundsmith.com  Sound Design for Spy Hunter on the PS2 by J.D. Smith - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for MX Rider on the PS2. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Battle Zone on the PSP. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Battle Zone on the PSP. - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for Stuntman: Ignition on the Xbox and PS2 from August 2004 to July 2006 - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Big Air freestyle on the GameCube. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Terminator: Dawn of Fate on the Xbox PS2. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Duck Dodgers on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Beetle Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Indy Racing League 2000 on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Formula One World Grand Prix II on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Formula One World Grand Prix III on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for HSV Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Skies on the PC. - www.thegamesoundsmith.com         J.D. Smith - Sound Designer for Harrier 2001 on the N64. - www.thegamesoundsmith.com
Sound Design for Mission Impossible: Operation Surma by J.D. Smith - www.thegamesoundsmith.com          Cinematics          In-Game soon
“As the Audio Director at our studio, JD easily does the work that most studios would require 3 people to do. I have worked directly with him for 6 years now and it never ceases to amaze me the amount of high quality work he gets done while working on multiple projects. Any company that JD is working for can rest assured that they have one of the most talented individuals in the field of audio.”  
John Rogers, Audio Coder - Software Engineer III, Atari



Management
Audio programmers, dialog editors and external contract composers for the Xbox, PS2 and GameCube teams

Scheduling
Creation of the music and sound design documents. Scheduling milestones for sound effects and music implementation. Sound design task plans

Sound Design
Creation of the sound effects design for Mission: Impossible: Operation Surma. Development of all sound effects on the Xbox, PS2 and GameCube. Final balancing, 2.0 and 5.1 mixing for the Xbox, PS2 and GameCube

Music Direction
Auditions, milestones and direction. Composition of additional ambient music

Voice Direction
Directed voice talent in Toronto, Canada. Studio City and Santa Monica, California. - Ving Rhames - John Polson - Melinda Clark

Cinematic movies, cut scenes, animations and marketing
Creation and synchronization of all sound effects. Voice and music direction. Final stereo and surround mixes

Audio Tools
Sound Forge, Pro Tools, Vegas Video, Acid

Located in the Dallas, TX area and forging audio needs world-wide.

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The Game Sound Smith logo and the web images on this site are trademark and copyright of Smith Sound Design.
Box art, screen shots and all media copyright of their respective publishers or developers.

"First off I have to mention the intro music. The music was exactly what I hoped it would be matched to a very nicely done intro. During gameplay the sound was excellent. When moving about the level you will hear all the realistic ambient noises such as camera motors grinding, fireworks, water, footsteps and talking. It seems game developers are moving up in the world with their sound designs in games. Not much else to state on the sound of the game other then it was done very well."
Xbox Addict.com



"All of the voices from IMF agents and SURMA villains to the random pair of guards engaged in idle chatter all sound great. Sound effects are excellent and the designers have made nice use of the 3D Dolby Digital mix to create a spatially correct sound environment. Weapons and gadgets all have realistic sounds and there are subtle touches like radio static and that displaced effect when you are eavesdropping with your binoculars."
Game Chronicles.com




"The game's sound is great across the board. The sound design is also imaginative... music is quite atmospheric and provides a nice backdrop."
Game Spot.com