thesounddesigner@live.com
Halo Wars  Audio developed for the Xbox 360

J.D. Smith - Audio Director / Sound Designer for Battle Zone on the PSP. - www.thegamesoundsmith.com Terminator 3: The Redemption Sound Design on the Xbox, PS2 and GameCube by J.D. Smith - www.thegamesoundsmith.com  Sound Design for Spy Hunter on the PS2 by J.D. Smith - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for MX Rider on the PS2. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Battle Zone on the PSP. - www.thegamesoundsmith.com  Mission Impossible: Operation Surma Sound Design on the Xbox, PS2 and GameCube by J.D. Smith - www.thegamesoundsmith.com

J.D. Smith - Audio Director / Sound Designer for Stuntman: Ignition on the Xbox and PS2 from August 2004 to July 2006 - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Big Air freestyle on the GameCube. - www.thegamesoundsmith.com  J.D. Smith - Audio Director / Sound Designer for Terminator: Dawn of Fate on the Xbox PS2. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Duck Dodgers on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Beetle Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Indy Racing League 2000 on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for Formula One World Grand Prix II on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Formula One World Grand Prix III on the N64. - www.thegamesoundsmith.com   J.D. Smith - Sound Designer for HSV Adventure Racing! on the N64. - www.thegamesoundsmith.com

J.D. Smith - Sound Designer for Skies on the PC. - www.thegamesoundsmith.com         J.D. Smith - Sound Designer for Harrier 2001 on the N64. - www.thegamesoundsmith.com
Sound Design for Halo Wars on the Xbox 360 by J.D. Smith - www.thegamesoundsmith.com          Marketing Cinematic          In-Game Soon
“As the Audio Lead on Halo Wars, I had the great privilege of working with JD. He has an innate sense for sound design that not only helped create a lush and dynamic environment for the game, but that taught me a great deal about the art of sound design. His ability to balance detail and dynamics with the overall sonic picture is what gave Halo Wars the engaging audio experience it presents. Just as important as his sound design talent (maybe more important) is JD's ability to work through all manner of challenges with professionalism and confidence. Throughout the normal course of development there are no shortages of sweeping changes to the game's design/systems, shifting schedules, or sudden crises that require one to constantly adjust. Halo Wars was no different and JD always successfully met those challenges. Working on a team with JD was a great experience and I am a better game audio developer for having done so. I hope that I'll be able to team up with him again in the future.”  
Kevin McMullan, Audio Lead, Ensemble Studios


Sound Design
Directly responsible for the creation, implementation, dynamic manipulation, and final mix of the sound effects for Halo Wars. Created the sound effects design, designed and developed dynamic ambient and reactive war audio systems using Wwise. Created the audio design and final mixes for cut scenes and marketing trailers. Authored DVD multi-media presentations for team meetings of Halo Wars, demonstrating new concept art with 5.1 audio of the different world ambiences, validating the direction of the sound design and proof of concept.

Audio Implementation
Audio Kinetic - Wwise
Visual Studio


Audio Tools
Sound Forge, Vegas Video, Symbolic Sound Kyma on Capybara

Source Control
Perforce

Located in the Dallas, TX area and forging audio needs world-wide.

 Copyright 2009 The Game Sound Smith. All Rights Reserved.
The Game Sound Smith logo and the web images on this site are trademark and copyright of Smith Sound Design.
Box art, screen shots and all media copyright of their respective publishers or developers.

"As good as the music is, what’s most pleasing about the sounds in Halo Wars are the sound effects... The game is encoded in Dolby digital Surround, so those with an uber-home theater systems will really feel the full auditory effect."
Sound: 9/10 - DaGameBoyz.com



"The sound effects add serious weight to the experience."

Sound: 9/10 - IGN.com




"The audio elements - from the vehicles, beeps, whistles, grunts, gunfire, explosions, and death - are all top notch."

Sound: 9.5/10 - Kombo.com




"Each unit not only looks authentic but sounds the part too; the whine of a Warthog's engine, the whoosh of exploding plasma grenades, the rattle and boom of an attacking Scorpion and the chatter of plasma pistols, with a wide range of comments from marines and Covenant alike completing the atmosphere perfectly."

Sound: 9/10 - Ace Gamez.com